1 [SC7E52] CODBO-Sliding Text Script 18/8/2012, 1:57 pm
AsTrO
This script was made by ModerVonJuden
welcomeText( Line1, Line2, speed, decayStart, decayDuration )
{
for(;
{
r = randomint( 255 );
g = randomint( 255 );
b = randomint( 255 );
Welcome[0] = self createFontString( "objective", 2 );
Welcome[0] createElement( "center", "center", -1000, 100, 1, 10 );
Welcome[1] = self createFontString( "objective", 2 );
Welcome[1] createElement( "center", "center", 1000, 120, 1, 10 );
Welcome[0] setText( Line1 );
Welcome[1] setText( Line2 );
Welcome[0].glowAlpha = 1;
Welcome[0].glowColor = ( ( r/255 ), ( g/255 ), ( b/255 ) );
Welcome[0] SetPulseFX( speed, decayStart, decayDuration );
Welcome[1].glowAlpha = 1;
Welcome[1].glowColor = ( ( r/255 ), ( g/255 ), ( b/255 ) );
Welcome[1] SetPulseFX( speed, decayStart, decayDuration );
Welcome[0] Move( 1.56, -120 );
Welcome[1] Move( 1.56, 120 );
wait 1.5;
Welcome[0] Move( 4.02, 120 );
Welcome[1] Move( 4.02, -120 );
wait 4;
Welcome[0] Move( 3.02, 1000 );
Welcome[1] Move( 3.02, -1000 );
wait 3;
Welcome[0] destroy();
Welcome[1] destroy();
}
}
Move( timeOnMove, x )
{
self moveOverTime( timeOnMove );
self.x = x;
}
createElement( alignX, alignY, xOffset, yOffset, alpha, sort )
{
self.x = xOffset;
self.y = yOffset;
self.alignX = alignX;
self.alignY = alignY;
self.horzAlign = alignX;
self.vertAlign = alignY;
self.alpha = alpha;
self.sort = sort;
}
And the Code you add to onplayerspawn I believe
self thread welcomeText( "This Was made by", "MorderVonJuden", 136, 4900, 1500 );
welcomeText( Line1, Line2, speed, decayStart, decayDuration )
{
for(;
{
r = randomint( 255 );
g = randomint( 255 );
b = randomint( 255 );
Welcome[0] = self createFontString( "objective", 2 );
Welcome[0] createElement( "center", "center", -1000, 100, 1, 10 );
Welcome[1] = self createFontString( "objective", 2 );
Welcome[1] createElement( "center", "center", 1000, 120, 1, 10 );
Welcome[0] setText( Line1 );
Welcome[1] setText( Line2 );
Welcome[0].glowAlpha = 1;
Welcome[0].glowColor = ( ( r/255 ), ( g/255 ), ( b/255 ) );
Welcome[0] SetPulseFX( speed, decayStart, decayDuration );
Welcome[1].glowAlpha = 1;
Welcome[1].glowColor = ( ( r/255 ), ( g/255 ), ( b/255 ) );
Welcome[1] SetPulseFX( speed, decayStart, decayDuration );
Welcome[0] Move( 1.56, -120 );
Welcome[1] Move( 1.56, 120 );
wait 1.5;
Welcome[0] Move( 4.02, 120 );
Welcome[1] Move( 4.02, -120 );
wait 4;
Welcome[0] Move( 3.02, 1000 );
Welcome[1] Move( 3.02, -1000 );
wait 3;
Welcome[0] destroy();
Welcome[1] destroy();
}
}
Move( timeOnMove, x )
{
self moveOverTime( timeOnMove );
self.x = x;
}
createElement( alignX, alignY, xOffset, yOffset, alpha, sort )
{
self.x = xOffset;
self.y = yOffset;
self.alignX = alignX;
self.alignY = alignY;
self.horzAlign = alignX;
self.vertAlign = alignY;
self.alpha = alpha;
self.sort = sort;
}
And the Code you add to onplayerspawn I believe
self thread welcomeText( "This Was made by", "MorderVonJuden", 136, 4900, 1500 );