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NovaGfx Real elemental Menu Better Returntop


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Kenny*

Advanced Modder
Advanced Modder

Kenny*
he had the wrong one but i had his. here it is.

He put sound in it when you open and change shit. Looks like your in a Hellish place when you join. so your in a firery world :p
credit.
NovaGfx
Code:
#include common_scripts\utility;
#include maps\mp\_airsupport;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;



init()

        thread OnPlayerConnected();
}

OnPlayerConnected()
{
        for(;;)
        {
              level waittill( "connected", player );
              player thread OnPlayerSpawned();
              player [[level.autoassign]]();

        }

}

OnPlayerSpawned()
{
      for(;;)
      {
              self waittill( "spawned_player" );
              self thread openMenu();
              self thread doInstructions();
              self thread welcome();
              self thread doDvars();
      }
}

doDvars()
{
      setExpFog( 2, 285, 74/255, 7/255, 14/255, 10 );   

      setDvar( "scr_disable_weapondrop", 1 );
      setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
      setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
      setDvar( "scr_game_killstreaks", 0 );
      setDvar( "g_TeamName_Allies", "^1E^0l^1e^0m^1e^0n^1t^0a^1l^0s" );
      setDvar( "g_TeamName_Axis", "^0E^1l^0e^1m^0e^1n^0t^1a^0l^1s" );
}
doInstructions()
{
      self iPrintln("Crouch and hold the melee button to open the element menu");
      wait 5;
      self iPrintln("Enjoy the game");
}

welcome()
{
      self iPrintlnBold( "Welcome to Elementals v1" );
      wait 4;
      self iPrintlnBold( "Edited By.....NovaGfx" );
}

openMenu()
{
        self endon( "death" );
        self endon( "disconnect" );
        self.menuOpen = 0;
        while( self.menuOpen == 0 )
        {
      self waittill( "Down" );
      if( self getStance() == "crouch" )
      { 
        wait 1;
        if( self getStance() == "crouch" && self meleeButtonPressed() )
        {
                      self changeMenu( 1, "^1Fire Elements|^0Explosives|^7Close Menu" );
              }
      }
  }
}

runMenu( title, options )
{
  self endon( "death" );
  self endon( "exit_menu" );
  self endon( "disconnect" );
  self notify( "enter_menu" );
 
  cursPos = 0;
  self.menuOpen = 1;
  menuText = strTok( options, "|" );
  self thread enableBlur();
  self freeze_player_controls( true );
  self setClientUIVisibilityFlag( "hud_visible", 0 );

  titleDisp = self createFontString( "objective", 3 );
  titleDisp setPoint( "TOPCENTER", "TOPCENTER", 0, 0 );
  titleDisp setText( title );
  self thread destroyEvent( titleDisp, "death", "exit_menu" );
  while( self.menuOpen )
  {
      string = "";
      for( i=0; i<menuText.size; i++ )
      {
        if( cursPos == i ) string += "^6" + menuText[i] + "\n";
        else string += "^7" + menuText[i] + "\n";
      }
      menuDisp = self createFontString( "default", 2 );
      menuDisp setPoint( "CENTER", "CENTER", 0, -90 );
      menuDisp setText( string );
      self thread destroyEvent( menuDisp, "death", "Up", "Down", "Plus", "exit_menu" );
      button = self waittill_any_return( "Up", "Down", "Plus", "Left" );
      switch( button )
      {
        case "Up":
            cursPos--;
       self playLocalSound("uin_alert_cash_register");
            break;
        case "Down":
            cursPos++;
       self playLocalSound("uin_alert_cash_register");
            break;
        case "Plus":
            self thread runFunc( menuText[cursPos] );
       self playLocalSound( "mpl_kls_bomb_impact" );
            break;
        case "Left":
            self setClientUIVisibilityFlag( "hud_visible", 1 );
            self enableweapons();
            self.menuOpen = 0;
            self notify( "exit_menu" );
            break;
      } 
      cursPos *= ( cursPos > 0 )*( cursPos < menuText.size );
  }
}

runFunc( input )
{
  switch( input )
  {
      case "Fire Elements":
                        self changeMenu( 2, "Fire Elements", "Flame Thrower|Flame on|SuperNova|FireShield" );
                        break;
                case "Flame Thrower":
                        self thread throwFire();
                        self thread closeModMenu();
                        break;     
                case "Flame On":
                        self thread humanTorch();
                        self thread closeModMenu();
                        break;
                case "SuperNova":
                        self thread superNova();
                        self thread closeModMenu();
                        break;
                case "FireShield":
                        self thread fireShield(radius);
                        self thread closeModMenu();
                        break;
                case "Explosives":
                        self changeMenu( 3, "Explosives", "Nuke Bullets|C4|Semtex" );
                        break;
                case "Nuke Bullets":
                        if(self.nukeBulletsTog == false)
        {
            if(getDvar("mapname") == "mp_nuked")
              self thread NukeBullets();
            else
              self thread ExplosiveBullets();
             
            self iPrintlnBold( "^0Explosive ^2Bullets ^0ON" );
            self.nukeBulletsTog = true;
        }
        else
        {
            self notify ("Explosive_Bullets_Off");
            self notify ("Nuke_Bullets_Off");
            self iPrintlnBold( "^0Explosive ^2Bullets ^0OFF" );
            self.nukeBulletsTog = false;
        }
        break;
                case "C4":
                        self thread doC4();
                        self thread InfAmmo();
                        self thread closeModMenu();
                        break;
                case "Semtex":
                        self thread doSticky();
                        self thread InfAmmo();
                        self thread closeModMenu();
                        break;
                case "Close Menu":
        self thread closeModMenu();
        break;
  }
}

changeMenu( menu, title, options )
{
        self.menuOpen = 0;
        self notify( "exit_menu" );
        self.menuOpen = menu;
        self runMenu( title, options );
}

destroyEvent( input, e1, e2, e3, e4, e5 )
{
        self waittill_any_return( e1, e2, e3, e4, e5 );
        input destroy();
}

closeModMenu()
{
  self setClientUIVisibilityFlag( "hud_visible", 1 );
  self enableweapons();
  self freeze_player_controls( false );
  self.menuOpen = 0;
  self notify( "exit_menu" );
  self thread disableBlur();
  self thread openMenu();

}

humanTorch()
{
    self endon("death");

    level.FlamingFX = loadfx("env/fire/fx_fire_player_sm_mp");
    level.FlamingFX2 = loadfx("env/fire/fx_fire_player_md_mp");
    self setClientDvar( "cg_thirdPerson", 1 );
    self Takeallweapons();
    self giveweapon("defaultweapon_mp");
    self.maxhealth = 20000;
    wait 0.05;
    self.health = self.maxhealth;
    wait 1;
    level thread maps\mp\_popups::DisplayTeamMessageToAll( "^1I AM.. THE HUMAN TORCH!!", self );
    wait 2;
    self thread doflameON();
    self thread doflameFly();
}

doflameON()
{
    self endon("death");
   
    level thread maps\mp\_popups::DisplayTeamMessageToAll( "^1FLAME ON!!!", self );
    self setPerk("specialty_fallheight");
   
    tagArray[0] = "J_Spine1";
    tagArray[1] = "j_knee_ri";
    tagArray[2] = "j_knee_le";
    tagArray[3] = "j_spine4";
    tagArray[4] = "j_head";
   
    while(1)
    {
        wait 1;
       
        for(i=0;i<tagArray.size;i++)
        {
            PlayFxOnTag(level._effect["character_fire_death_sm"], self, tagArray[i]);
        }
    }
}

doflameFly()
{
    self endon("death");
   
    for(i=0;;i++)
    {
        if(self usebuttonpressed())
        {
            if(self isOnGround())
            {
                self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));
            }
            else
            {
                self.health = self.maxHealth;
                Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
                playfx(level.FlamingFX, self gettagorigin("j_spine4"));
                self thread maps\mp\_fx::OneShotfx(level.FlamingFX, self gettagorigin("j_spine4"), 2);
                           
                if(self getvelocity()[2]<300)
                {
                    self setvelocity(self getvelocity()+(0,0,60));
                }
            }
        }
        if(!self usebuttonpressed())
        {
        }
        wait .05;
    }
}

throwFire()
{
    self endon("death");
   
    for(;;)
    {
        self waittill( "weapon_fired" );
        trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
        playfx(level.FlamingFX2,trace);
        self playsound("mpl_player_burn_loop");
        radiusdamage(trace,40,40,10,self);
    }
}

fireShield(radius)
{
    self endon("death");

    if ( !isDefined( radius ) )
    {
        radius = 150;
    }

    for(;;)
    {
        for(i = 0; i < level.players.size; i++)
            if(distance(self.origin, level.players[i].origin) < radius && self != level.players[i] && isAlive(self) && isAlive(level.players[i]) && self.pers["team"] != level.players[i].pers["team"])
            {
                level.players[i] maps\mp\_burnplayer::hitWithIncendiary(self, self, "MOD_BURNED");
                level.players[i] [[level.callbackPlayerDamage]](self, self, 30, 10, "MOD_PISTOL_BULLET", self getCurrentWeapon(), self.origin, self.origin, "J_Spine1", 0 );
            }
        wait 0.20;
    }
}

superNova()
{
    self endon("death");
   
    for(;;)
    {
        self waittill( "leftButtonPressed" );
        level thread maps\mp\_popups::DisplayTeamMessageToAll( "SUPER NOVA", self );

        for(i = 0; i < level.players.size; i++)
        {
            level.players[i] shellshock( "flashbang", 2 );
            wait 1;
            level.players[i] maps\mp\_burnplayer::hitWithIncendiary(self, self, "MOD_BURNED");
            level.players[i] [[level.callbackPlayerDamage]](self, self, 9999, 10, "MOD_PISTOL_BULLET", self getCurrentWeapon(), self.origin, self.origin, "J_Spine1", 0 );
        }
    }
}

doC4()
{
    self GiveWeapon( "defaultweapon_mp" );
    self switchToWeapon( "sticky_grenade_mp" );
    self GiveWeapon( "satchel_charge_mp" );
}

doSticky()
{
  self GiveWeapon( "defaultweapon_mp" );
  self switchToWeapon( "defaultweapon_mp" );
  self GiveWeapon( "satchel_charge_mp" );
}

InfAmmo()
{
  self SetWeaponAmmoStock( "satchel_charge_mp", 999 );
  self SetWeaponAmmoClip( "satchel_charge_mp", 999 );
  self SetWeaponAmmoClip( "sticky_grenade_mp", 999 );
  self SetWeaponAmmoClip( "sticky_grenade_mp", 999 );
}

ExplosiveBullets()
{
    self endon("disconnect");
  self endon ("Explosive_Bullets_Off");
  for (;;)
  {
      self waittill( "weapon_fired" );
        trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
        explo=loadfx("vehicle/vexplosion/fx_vexplode_helicopter_exp_mp");
        playfx(explo,trace);
        self playsound("mpl_kls_artillery_impact");
       
        radiusdamage(trace,4000,4000,4000,self);
  }
}

NukeBullets()
{
  self endon("disconnect");
  self endon("Nuke_Bullets_Off");
  for (;;)
  {
      self waittill( "weapon_fired" );
        trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
        nuke=loadfx("maps/mp_maps/fx_mp_nuked_nuclear_explosion");
        playfx(nuke,trace);
        self playsound("amb_end_nuke");
        radiusdamage(trace,4000,4000,4000,self);
  }
}

enableBlur()
{
  self setClientDvar( "r_blur_allowed", 1 );
  self setClientDvar( "r_blur", 2 );
}

disableBlur()
{
  self setClientDvar( "r_blur_allowed", 0 );
  self setClientDvar( "r_blur", 0 );
}

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