1 How to make a DVAR Code + Some DVAR Codes 18/6/2012, 5:35 pm
DaAsianGuy
I abuse my powers cuz i have no balls!
Next time ill be banned!
I eat poop!
Next, open the ram dump you have. In this case, I'll be using MW3.
Now to search for your dvar. I will use CompassSize. Click "Search", and then click "Find". Make sure the datatype is set to "Text-string" and type your dvar in the box. Make sure you change the search direction to "all" before searching.
After you're finished, click okay. Once it has found the text of the dvar, it should look something like this.
On the menu bar, click edit. At the bottom you should see "Select block". Click that, and it should bring up a window like this.
Highlight the start offset and copy it. Bring up the search window again, but this time change the datatype to Hex. Again, make sure the search direction is set to all. Paste the start offset you just got into the search box.
Once again, click okay. It should bring up some gibberish like this.
Notice to the right and down, you see some float values. Just as a guess, 3F800000 is the default size of the compass. Highlight the first 3F800000.
Once again, click edit on the menu bar. At the bottom of the edit drop down window, click "select block". It should bring this window up.
Copy the start offset and open notepad. Paste the start offset that you just got, in this case I got
114008C
And replace the first 1 with 05, so it looks like this.
0514008C
For the compass size, I want the value to be twice the original size, so I would use 40000000.
0514008C 40000000
So there's your code! You should only use the FIRST float value of the three in a column. Notice how in the screenshots, there were two other 3F800000's, so it looked like
3F800000
3F800000
3F800000
Only the FIRST 3F800000 will work, and that goes for any other dvar code also.
Tut made by: Clay10
Voice Tut by: NoobtubeFailure
SOME DVAR CODES :
- Spoiler:
- accessToSubscriberContent
actionSlotsHide
activeAction
aim_autoaim_enabled
aim_target_sentient_radius
ammoCounterHide
band_12players
band_18players
band_2players
band_4players
band_8players
bg_bulletExplDmgFactor
bg_bulletExplRadius
bg_foliagesnd_fastinterval
bg_foliagesnd_maxspeed
bg_foliagesnd_minspeed
bg_foliagesnd_resetinterval
bg_foliagesnd_slowinterval
bg_legYawTolerance
bg_shieldHitEncodeHeightVM
bg_shieldHitEncodeHeightWorld
bg_shieldHitEncodeWidthVM
bg_shieldHitEncodeWidthWorld
bg_shock_lookControl
bg_shock_lookControl_fadeTime
bg_shock_lookControl_maxpitchspeed
bg_shock_lookControl_maxyawspeed
bg_shock_lookControl_mousesensitivityscale
bg_shock_movement
bg_shock_screenBlurBlendFadeTime
bg_shock_screenBlurBlendTime
bg_shock_screenFlashShotFadeTime
bg_shock_screenFlashWhiteFadeTime
bg_shock_screenType
bg_shock_sound
bg_shock_soundDryLevel
bg_shock_soundEnd
bg_shock_soundEndAbort
bg_shock_soundFadeInTime
bg_shock_soundFadeOutTime
bg_shock_soundLoop
bg_shock_soundLoopEndDelay
bg_shock_soundLoopFadeTime
bg_shock_soundLoopSilent
bg_shock_soundModEndDelay
bg_shock_soundRoomType
bg_shock_soundWetLevel
bg_shock_viewKickFadeTime
bg_shock_viewKickPeriod
bg_shock_viewKickRadius
bg_shock_volume_aircraft
bg_shock_volume_alarm
bg_shock_volume_ambdist1
bg_shock_volume_ambdist2
bg_shock_volume_ambient
bg_shock_volume_announcer
bg_shock_volume_auto
bg_shock_volume_auto2
bg_shock_volume_auto2d
bg_shock_volume_autodog
bg_shock_volume_body
bg_shock_volume_body2d
bg_shock_volume_bulletflesh1
bg_shock_volume_bulletflesh2
bg_shock_volume_bulletimpact
bg_shock_volume_bulletwhizby
bg_shock_volume_critical
bg_shock_volume_effects1
bg_shock_volume_effects2
bg_shock_volume_effects2d1
bg_shock_volume_effects2d2
bg_shock_volume_effects3
bg_shock_volume_element
bg_shock_volume_element_ext
bg_shock_volume_element_int
bg_shock_volume_explosion1
bg_shock_volume_explosion2
bg_shock_volume_explosion3
bg_shock_volume_explosion4
bg_shock_volume_explosion5
bg_shock_volume_explosiondist1
bg_shock_volume_explosiondist2
bg_shock_volume_explosiveimpact
bg_shock_volume_grondo2d
bg_shock_volume_grondo3d
bg_shock_volume_hurt
bg_shock_volume_item
bg_shock_volume_local
bg_shock_volume_local2
bg_shock_volume_local3
bg_shock_volume_menu
bg_shock_volume_mission
bg_shock_volume_music
bg_shock_volume_musicnopause
bg_shock_volume_nonshock
bg_shock_volume_nonshock2
bg_shock_volume_norestrict
bg_shock_volume_norestrict2d
bg_shock_volume_physics
bg_shock_volume_player1
bg_shock_volume_player2
bg_shock_volume_reload
bg_shock_volume_reload2d
bg_shock_volume_shellshock
bg_shock_volume_vehicle
bg_shock_volume_vehicle2d
bg_shock_volume_vehiclelimited
bg_shock_volume_voice
bg_shock_volume_weapon
bg_shock_volume_weapon2d
bg_shock_volume_weapon_dist
bg_shock_volume_weapon_mid
bg_swingSpeed
bg_viewBobAmplitudeBase
bg_viewBobAmplitudeDucked
bg_viewBobAmplitudeDuckedAds
bg_viewBobAmplitudeProne
bg_viewBobAmplitudeRoll
bg_viewBobAmplitudeSprinting
bg_viewBobAmplitudeStanding
bg_viewBobAmplitudeStandingAds
bg_viewBobLag
bg_viewKickMax
bg_viewKickMin
bg_viewKickRandom
bg_viewKickScale
bg_weaponBobAmplitudeBase
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRoll
bg_weaponBobAmplitudeSprinting
bg_weaponBobAmplitudeStanding
bg_weaponBobLag
bg_weaponBobMax
bullet_penetrationMinFxDist
bullet_ricochetBaseChance
camera_thirdPerson
camera_thirdPersonCrosshairOffset
camera_thirdPersonOffset
camera_thirdPersonOffsetAds
camera_thirdPersonOffsetTurretAds
cameraShakeRemoteHelo_Angles
cameraShakeRemoteHelo_Freqs
cameraShakeRemoteHelo_SpeedRange
cameraShakeRemoteMissile_Angles
cameraShakeRemoteMissile_Freqs
cameraShakeRemoteMissile_SpeedRange
cg_airstrikeKillCamFarBlur
cg_airstrikeKillCamFarBlurDist
cg_airstrikeKillCamFarBlurStart
cg_airstrikeKillCamFov
cg_airstrikeKillCamNearBlur
cg_airstrikeKillCamNearBlurEnd
cg_airstrikeKillCamNearBlurStart
cg_blood
cg_brass
cg_centertime
cg_chatHeight
cg_chatTime
cg_ColorBlind_EnemyTeam
cg_ColorBlind_MyParty
cg_ColorBlind_MyTeam
cg_connectionIconSize
cg_constantSizeHeadIcons
cg_crosshairAlpha
cg_crosshairAlphaMin
cg_crosshairDynamic
cg_crosshairEnemyColor
cg_crosshairVerticalOffset
cg_cullBulletAngle
cg_cullBullets
cg_cursorHints
cg_deadChatWithDead
cg_deadChatWithTeam
cg_deadHearAllLiving
cg_deadHearTeamLiving
cg_descriptiveText
cg_draw2D
cg_drawBreathHint
cg_drawCrosshair
cg_drawCrosshairNames
cg_drawCrosshairNamesPosX
cg_drawCrosshairNamesPosY
cg_drawDamageDirection
cg_drawDamageFlash
cg_drawEffectNum
cg_drawFPS
cg_drawFPSLabels
cg_drawFriendlyNames
cg_drawGun
cg_drawHealth
cg_drawMantleHint
cg_drawMaterial
cg_drawpaused
cg_drawScriptUsage
cg_drawSnapshot
cg_drawStatsSource
cg_drawTalk
cg_drawTurretCrosshair
cg_drawViewpos
cg_errordecay
cg_everyoneHearsEveryone
cg_explosiveKillCamBackDist
cg_explosiveKillCamGroundBackDist
cg_explosiveKillCamGroundUpDist
cg_explosiveKillCamStopDecelDist
cg_explosiveKillCamStopDist
cg_explosiveKillCamUpDist
cg_explosiveKillCamWallOutDist
cg_explosiveKillCamWallSideDist
cg_flashbangNameFadeIn
cg_flashbangNameFadeOut
cg_footsteps
cg_fov
cg_fovMin
cg_fovScale
cg_friendlyNameFadeIn
cg_friendlyNameFadeOut
cg_gameBoldMessageWidth
cg_gameMessageWidth
cg_gun_x
cg_gun_y
cg_gun_z
cg_headIconMinScreenRadius
cg_hearKillerTime
cg_hearVictimEnabled
cg_hearVictimTime
cg_heliKillCamFarBlur
cg_heliKillCamFarBlurDist
cg_heliKillCamFarBlurStart
cg_heliKillCamFov
cg_heliKillCamNearBlur
cg_heliKillCamNearBlurEnd
cg_heliKillCamNearBlurStart
cg_hintFadeTime
cg_hudChatIntermissionPosition
cg_hudChatPosition
cg_hudDamageIconHeight
cg_hudDamageIconInScope
cg_hudDamageIconOffset
cg_hudDamageIconTime
cg_hudDamageIconWidth
cg_hudGrenadeIconEnabledFlash
cg_hudGrenadeIconHeight
cg_hudGrenadeIconInScope
cg_hudGrenadeIconMaxHeight
cg_hudGrenadeIconMaxRangeFlash
cg_hudGrenadeIconMaxRangeFrag
cg_hudGrenadeIconOffset
cg_hudGrenadeIconWidth
cg_hudGrenadePointerHeight
cg_hudGrenadePointerPivot
cg_hudGrenadePointerPulseFreq
cg_hudGrenadePointerPulseMax
cg_hudGrenadePointerPulseMin
cg_hudGrenadePointerWidth
cg_hudLegacySplitscreenScale
cg_hudMapBorderWidth
cg_hudMapFriendlyHeight
cg_hudMapFriendlyWidth
cg_hudMapPlayerHeight
cg_hudMapPlayerWidth
cg_hudMapRadarLineThickness
cg_hudObjectiveTextScale
cg_hudProneY
cg_hudSayPosition
cg_hudSplitscreenBannerScoreboardScale
cg_hudSplitscreenCompassElementScale
cg_hudSplitscreenCompassScale
cg_hudSplitscreenOffsetsUseScale
cg_hudSplitscreenScoreboardScale
cg_hudSplitscreenStanceScale
cg_hudStanceFlash
cg_hudVotePosition
cg_invalidCmdHintBlinkInterval
cg_invalidCmdHintDuration
cg_javelinKillCamCloseZDist
cg_javelinKillCamDownDist
cg_javelinKillCamFov
cg_javelinKillCamLookLerpDist
cg_javelinKillCamPassDist
cg_javelinKillCamPassTime
cg_javelinKillCamUpDist
cg_killCamDefaultLerpTime
cg_killCamTurretLerpTime
cg_mapLocationSelectionCursorSpeed
cg_marks_ents_player_only
cg_minCullBulletDist
cg_onlineSplitscreenScoreboardWidth
cg_overheadIconSize
cg_overheadNamesFarDist
cg_overheadNamesFarScale
cg_overheadNamesFont
cg_overheadNamesGlow
cg_overheadNamesMaxDist
cg_overheadNamesNearDist
cg_overheadNamesSize
cg_overheadRankSize
cg_overheadTitlesFont
cg_overheadTitleSize
cg_remoteMissileKillCamBackDist
cg_remoteMissileKillCamUpDist
cg_rocketKillCamBackDist
cg_rocketKillCamUpDist
cg_scoreboard_externalmute_notice_duration
cg_scoreboard_externalmute_notice_fadein
cg_scoreboard_externalmute_notice_fadeout
cg_scoreboardBannerHeight
cg_scoreboardFont
cg_scoreboardHeaderFontScale
cg_scoreboardHeight
cg_scoreboardItemHeight
cg_scoreboardMyColor
cg_scoreboardMyPartyColor
cg_scoreboardPingGraph
cg_scoreboardPingHeight
cg_scoreboardPingText
cg_scoreboardPingWidth
cg_scoreboardRankFontScale
cg_scoreboardScrollStep
cg_scoreboardTextOffset
cg_scoreboardWidth
cg_ScoresPing_BgColor
cg_ScoresPing_HighColor
cg_ScoresPing_Interval
cg_ScoresPing_LowColor
cg_ScoresPing_MaxBars
cg_ScoresPing_MedColor
cg_scriptIconSize
cg_showmiss
cg_splitscreenSpectatorScaleIncrease
cg_sprintMeterDisabledColor
cg_sprintMeterEmptyColor
cg_sprintMeterFullColor
cg_subtitleMinTime
cg_subtitleWidthStandard
cg_subtitleWidthWidescreen
cg_teamChatsOnly
cg_TeamColor_Allies
cg_TeamColor_Axis
cg_TeamColor_EnemyTeam
cg_TeamColor_Free
cg_TeamColor_MyParty
cg_TeamColor_MyTeam
cg_TeamColor_Spectator
cg_thirdPerson
cg_thirdPersonAngle
cg_thirdPersonMode
cg_thirdPersonRange
cg_thirdPersonSpectator
cg_turretKillCamBackDist
cg_turretKillCamFov
cg_turretKillCamUpDist
cg_turretRemoteKillCamBackDist
cg_turretRemoteKillCamFov
cg_turretRemoteKillCamUpDist
cg_viewVehicleInfluence
cg_viewZSmoothingMax
cg_viewZSmoothingMin
cg_viewZSmoothingTime
cg_voiceIconSize
cg_waterSheeting_distortionScaleFactor
cg_waterSheeting_magnitude
cg_waterSheeting_radius
cg_weapHitCullAngle
cg_weapHitCullEnable
cg_weaponCycleDelay
cg_weaponHintsCoD1Style
cg_weaponVisInterval
cg_youInKillCamSize
cl_anglespeedkey
cl_bypassMouseInput
cl_connectionAttempts
cl_connectTimeout
cl_deathMessageWidth
cl_demo_client
cl_demo_enabled
cl_demo_errormessage
cl_demo_errortitle
cl_demo_keyframerate
cl_demo_pause
cl_demo_playercard_display_start_time
cl_demo_recordPrivateMatch
cl_demo_render_fps
cl_demo_render_height
cl_demo_render_width_wide
cl_demo_ui_segment_position
cl_demo_ui_selected_segment
cl_demo_uploadfb
cl_dirSelConvergenceTime
cl_freelook
cl_hudDrawsBehindUI
cl_ingame
cl_maxpackets
cl_maxPing
cl_migrationTimeout
cl_motdString
cl_mouseAccel
cl_noprint
cl_packetdup
cl_paused
cl_pitchspeed
cl_serverStatusResendTime
cl_showmouserate
cl_sucks
cl_timeout
cl_yawspeed
clientSideEffects
codwii_rules
com_animCheck
com_attractmode
com_attractmodeduration
com_cinematicEndInWhite
com_completionResolveCommand
com_errorMessage
com_errorResolveCommand
com_filter_output
com_maxfps
com_maxFrameTime
com_timescale
compass
compassClampIcons
compassCoords
compassECoo***utoff
compassFriendlyHeight
compassFriendlyWidth
compassHellfireTargetSpot
compassHideSansObjectivePointer
compassHideVehicles
compassMaxRange
compassMinRadius
compassMinRange
compassObjectiveArrowHeight
compassObjectiveArrowOffset
compassObjectiveArrowRotateDist
compassObjectiveArrowWidth
compassObjectiveDetailDist
compassObjectiveDrawLines
compassObjectiveHeight
compassObjectiveIconHeight
compassObjectiveIconWidth
compassObjectiveMaxHeight
compassObjectiveMaxRange
compassObjectiveMinAlpha
compassObjectiveMinDistRange
compassObjectiveMinHeight
compassObjectiveNearbyDist
compassObjectiveNumRings
compassObjectiveRingSize
compassObjectiveRingTime
compassObjectiveTextHeight
compassObjectiveTextScale
compassObjectiveWidth
compassPlayerHeight
compassPlayerWidth
compassPortableRadarMinVelocity
compassPortableRadarRadius
compassPortableRadarSweepTime
compassRadarLineThickness
compassRadarPingFadeTime
compassRotation
compassSize
compassSoundPingFadeTime
compassTickertapeStretch
con_gameMsgWindow0FadeInTime
con_gameMsgWindow0FadeOutTime
con_gameMsgWindow0Filter
con_gameMsgWindow0LineCount
con_gameMsgWindow0MsgTime
con_gameMsgWindow0ScrollTime
con_gameMsgWindow0SplitscreenScale
con_gameMsgWindow1FadeInTime
con_gameMsgWindow1FadeOutTime
con_gameMsgWindow1Filter
con_gameMsgWindow1LineCount
con_gameMsgWindow1MsgTime
con_gameMsgWindow1ScrollTime
con_gameMsgWindow1SplitscreenScale
con_gameMsgWindow2FadeInTime
con_gameMsgWindow2FadeOutTime
con_gameMsgWindow2Filter
con_gameMsgWindow2LineCount
con_gameMsgWindow2MsgTime
con_gameMsgWindow2ScrollTime
con_gameMsgWindow2SplitscreenScale
con_gameMsgWindow3FadeInTime
con_gameMsgWindow3FadeOutTime
con_gameMsgWindow3Filter
con_gameMsgWindow3LineCount
con_gameMsgWindow3MsgTime
con_gameMsgWindow3ScrollTime
con_gameMsgWindow3SplitscreenScale
con_matchPrefixOnly
con_typewriterColorBase
con_typewriterColorGlowCheckpoint
con_typewriterColorGlowCompleted
con_typewriterColorGlowFailed
con_typewriterColorGlowUpdated
con_typewriterDecayDuration
con_typewriterDecayStartTime
con_typewriterPrintSpeed
consoleGame
consoleLBFetchInterval
counterDownloadInterval
counterUploadInterval
dcacheSimulateNoHDD
dcacheThrottleEnabled
dcacheThrottleKBytesPerSec
demonwareConsideredConnectedTime
developer
didyouknow
drawEntityCount
drawEntityCountPos
drawEntityCountSize
drawKillcamData
drawKillcamDataPos
drawKillcamDataSize
drawLagometer
drawServerBandwidth
drawServerBandwidthPos
dw_leaderboard_write_active
dw_logging_frequency
dw_logging_level
dw_logging_level_chance
dw_presence_active
dw_presence_coop_join_active
dw_presence_get_delay
dw_presence_get_rate
dw_presence_put_delay
dw_presence_put_rate
dynEnt_bulletForce
dynEnt_damageScale
dynEnt_explodeForce
dynEnt_explodeMaxEnts
dynEnt_explodeMinForce
dynEnt_explodeSpinScale
dynEnt_explodeUpbias
dynEnt_explodingBulletForce
dynEnt_explodingBulletMaxEnts
dynEnt_explodingBulletMinForce
dynEnt_explodingBulletSpinScale
dynEnt_explodingBulletUpbias
elite_clan_active
elite_clan_cool_off_time
elite_clan_delay
elite_clan_get_clan_max_retry_time
elite_clan_get_clan_retry_step
elite_clan_get_members_max_retry_time
elite_clan_get_members_retry_step
elite_clan_get_private_profile_max_retry_time
elite_clan_get_private_profile_retry_step
elite_clan_get_public_profile_max_retry_time
elite_clan_get_public_profile_retry_step
elite_clan_motd_throttle_time
elite_clan_using_title
entitlements_active
entitlements_config_file_max_retry_time
entitlements_config_file_retry_step
entitlements_cool_off_time
entitlements_delay
entitlements_key_archive_max_retry_time
entitlements_key_archive_retry_step
entitlementSystemOk
facebook_active
facebook_delay
facebook_friends_active
facebook_friends_max_retry_time
facebook_friends_refresh_time
facebook_friends_retry_step
facebook_friends_showing_count
facebook_friends_throttle_time
facebook_max_retry_time
facebook_password
facebook_password_asterisk
facebook_popup_text
facebook_posting_popup_text
facebook_retry_step
facebook_upload_photo_active
facebook_upload_video_active
facebook_username
fixedtime
FoFIconMaxSize
FoFIconMinSize
FoFIconScale
FoFIconSpawnTimeDelay
FoFIconSpawnTimeFade
fx_alphaThreshold
fx_count
fx_cull_elem_draw
fx_cull_elem_spawn
fx_debugBolt
fx_deferelem
fx_draw
fx_draw_omniLight
fx_draw_simd
fx_draw_spotLight
fx_drawClouds
fx_enable
fx_freeze
fx_killEffectOnRewind
fx_mark_profile
fx_marks
fx_marks_ents
fx_marks_smodels
fx_profile
fx_profileFilter
fx_profileSkip
fx_profileSort
fx_visMinTraceDist
g_allowvote
g_banIPs
g_clonePlayerMaxVelocity
g_compassShowEnemies
g_deadChat
g_dropForwardSpeed
g_dropHorzSpeedRand
g_dropUpSpeedBase
g_dropUpSpeedRand
g_earthquakeEnable
g_fogColorReadOnly
g_fogHalfDistReadOnly
g_fogMaxOpacityReadOnly
g_fogStartDistReadOnly
g_friendlyfireDist
g_friendlyNameDist
g_gametype
g_giveAll
g_ha***ore
g_inactivity
g_knockback
g_listEntity
g_mantleBlockTimeBuffer
g_maxDroppedWeapons
g_minGrenadeDamageSpeed
g_motd
g_password
g_playerCollisionEjectSpeed
g_radiusDamageMax
g_redCrosshairs
g_ScoresColor_Allies
g_ScoresColor_Axis
g_ScoresColor_EnemyTeam
g_ScoresColor_Free
g_ScoresColor_MyParty
g_ScoresColor_MyTeam
g_ScoresColor_Spectator
g_sunFogBeginFadeAngleReadOnly
g_sunFogColorReadOnly
g_sunFogDirReadOnly
g_sunFogEnabledReadOnly
g_sunFogEndFadeAngleReadOnly
g_sunFogScaleReadOnly
g_TeamIcon_Allies
g_TeamIcon_Axis
g_TeamIcon_EnemyAllies
g_TeamIcon_EnemyAxis
g_TeamIcon_Free
g_TeamIcon_MyAllies
g_TeamIcon_MyAxis
g_TeamIcon_Spectator
g_TeamName_Allies
g_TeamName_Axis
g_TeamTitleColor_EnemyTeam
g_TeamTitleColor_MyTeam
g_TeamTitleColor_Spectator
g_useholdspawndelay
g_useholdtime
g_voiceChatTalkingDuration
gameMode
glass_angular_vel
glass_break
glass_damageToDestroy
glass_damageToWeaken
glass_edge_angle
glass_fall_delay
glass_fall_gravity
glass_fall_ratio
glass_fringe_maxcoverage
glass_fringe_maxsize
glass_fx_chance
glass_hinge_friction
glass_linear_vel
glass_max_pieces_per_frame
glass_max_shatter_fx_per_frame
glass_meleeDamage
glass_physics_chance
glass_physics_maxdist
glass_radiusDamageMultiplier
glass_shard_maxsize
glass_shattered_scale
glass_trace_interval
gpad_button_deadzone
gpad_button_lstick_deflect_max
gpad_button_rstick_deflect_max
gpad_dpadDebounceTime
gpad_menu_scroll_delay_first
gpad_menu_scroll_delay_rest
gpad_stick_deadzone_max
gpad_stick_deadzone_min
gpad_stick_pressed
gpad_stick_pressed_hysteresis
grenadeBounceRestitutionMax
grenadeBumpFreq
grenadeBumpMag
grenadeBumpMax
grenadeCurveMax
grenadeFrictionHigh
grenadeFrictionLow
grenadeFrictionMaxThresh
grenadeRestThreshold
grenadeRollingEnabled
grenadeWobbleFreq
grenadeWobbleFwdMag
grenadeWobbleSideDamp
grenadeWobbleSideMag
groupDownloadInterval
groupUploadInterval
heli_barrelMaxVelocity
heli_barrelRotation
heli_barrelSlowdown
hiDef
hud_bloodOverlayLerpRate
hud_deathQuoteFadeTime
hud_fade_ammodisplay
hud_fade_compass
hud_fade_healthbar
hud_fade_offhand
hud_fade_sprint
hud_flash_period_offhand
hud_flash_time_offhand
hud_health_pulserate_critical
hud_health_pulserate_injured
hud_health_startpulse_critical
hud_health_startpulse_injured
hudElemPausedBrightness
intro
iwnet_sessionFullHeartbeat
iwnet_sessionHeartbeat
koth_autodestroytime
koth_capturetime
koth_delayPlayer
koth_destroytime
koth_extraDelay
koth_kothmode
koth_proMode
koth_spawnDelay
koth_spawntime
laserDebug
laserEndOffset
laserFlarePct
laserFlarePct_alt
laserLight
laserLightBeginOffset
laserLightBodyTweak
laserLightEndOffset
laserLightRadius
laserLightRadius_alt
laserLightWithoutNightvision
laserRadius
laserRadius_alt
laserRange
laserRange_alt
laserRangePlayer
lb_filter
lb_maxrows
lb_minrefresh
lb_readDelay
live_qosec_firstupdatems
live_qosec_lastupdatems
live_qosec_maxtime
live_qosec_minpercent
live_qosec_minprobes
liveanticheatunknowndvar
loading_sre_fatal
lobby_animationSpeed
lobby_animationTilesHigh
lobby_animationTilesWide
lobby_numAnimationFrames
lobby_searchingPartyColor
loc_forceEnglish
loc_language
loc_translate
lowAmmoWarningColor1
lowAmmoWarningColor2
lowAmmoWarningNoAmmoColor1
lowAmmoWarningNoAmmoColor2
lowAmmoWarningNoReloadColor1
lowAmmoWarningNoReloadColor2
lowAmmoWarningPulseFreq
lowAmmoWarningPulseMax
lowAmmoWarningPulseMin
lsp_debug
m_filter
m_forward
m_pitch
m_side
m_yaw
mantle_check_radius
mantle_max_vertical_end_velocity
mantle_view_yawcap
mapname
matchdata_active
matchmaking_debug
melee_debug
migration_dvarErrors
missileExplosionLiftDistance
missileGlassShatterVel
missileHellfireMaxSlope
missileHellfireUpAccel
missileJavAccelClimb
missileJavAccelDescend
missileJavClimbAngleDirect
missileJavClimbAngleTop
missileJavClimbCeilingDirect
missileJavClimbCeilingTop
missileJavClimbHeightDirect
missileJavClimbHeightTop
missileJavClimbToOwner
missileJavDuds
missileJavSpeedLimitClimb
missileJavSpeedLimitDescend
missileJavTurnDecel
missileJavTurnRateDirect
missileJavTurnRateTop
missileMacross
missileRemoteFOV
missileRemoteSpeedDown
missileRemoteSpeedTargetRange
missileRemoteSpeedUp
missileRemoteSteerPitchRange
missileRemoteSteerPitchRate
missileRemoteSteerYawRate
missileWaterMaxDepth
monkeytoy
motd
motionTrackerBlurDuration
motionTrackerCenterX
motionTrackerCenterY
motionTrackerPingFadeTime
motionTrackerPingPitchAddPerEnemy
motionTrackerPingPitchBase
motionTrackerPingPitchNearby
motionTrackerPingSize
motionTrackerSweepSpeed
name
net_ip
net_port
newsFeed_updateInterval
nextmap
nightVisionDisableEffects
nightVisionFadeInOutTime
nightVisionPowerOnTime
objectiveFontSize
objectiveTextOffsetY
onlinegame
onlinegame 0
onlinevault_active
onlinevault_maxslots_sub0
onlinevault_maxslots_sub1
onlinevault_maxslots_sub2
overrideNVGModelWithKnife
painReverbDryLevel
painReverbRoomType
painReverbWetLevel
painVisionLerpOutRate
painVisionTriggerHealth
party_alternateMapVoteStatus
party_firstSubpartyIndex
party_followPartyHostOutOfGames
party_gamesize
party_gametype
party_IsLocalClientSelected
party_kickplayerquestion
party_lobbyPlayerCount
party_mapname
party_mapvote_entrya_mapname
party_mapvote_entryb_mapname
party_matchedPlayerCount
party_maxplayers
party_maxPrivatePartyPlayers
party_maxTeamDiff
party_membersMissingMapPack
party_minLobbyTime
party_minplayers
party_nextMapVoteStatus
party_partyPlayerCount
party_playervisible
party_selectedIndex
party_selectedIndexChangedTime
party_statusString
party_teambased
party_teamsVisible
party_timer
partyChatDisallowed
partyChatDisconnectTimer
partymigrate_broadcast_interval
partymigrate_makeHostTimeout
partymigrate_selectiontime
partymigrate_timeout
partymigrate_timeoutmax
password
past_title_data_active
past_title_data_read_failure_interval_hours
past_title_data_read_success_interval_hours
perk_armorPiercingDamage
perk_blastShield
perk_bulletPenetrationMultiplier
perk_diveDistanceCheck
perk_diveGravityScale
perk_diveVelocity
perk_diveViewRollResetSpeed
perk_diveViewRollSpeed
perk_diveViewRollTarget
perk_extendedMagsMGAmmo
perk_extendedMagsPistolAmmo
perk_extendedMagsRifleAmmo
perk_extendedMagsSMGAmmo
perk_extendedMagsSpreadAmmo
perk_extraBreath
perk_fastSnipeScale
perk_footstepVolumeAlly
perk_footstepVolumeEnemy
perk_footstepVolumePlayer
perk_grenadeDeath
perk_improvedExtraBreath
perk_lightWeightViewBobScale
perk_parabolicAngle
perk_parabolicIcon
perk_parabolicRadius
perk_quickDrawSpeedScale
perk_scavengerMode
perk_sprintMultiplier
perk_sprintRecoveryMultiplierActual
perk_sprintRecoveryMultiplierVisual
perk_weapRateMultiplier
perk_weapReloadMultiplier
perk_weapSpreadMultiplier
phys_autoDisableAngular
phys_autoDisableFastAngular
phys_autoDisableFastLinear
phys_autoDisableFastTime
phys_autoDisableLinear
phys_autoDisableTime
phys_bulletSpinScale
phys_bulletUpBias
phys_cfm
phys_collUseEntities
phys_contact_cfm
phys_contact_cfm_ragdoll
phys_contact_cfm_vehicle
phys_contact_cfm_vehicleSoft
phys_contact_erp
phys_contact_erp_ragdoll
phys_contact_erp_vehicle
phys_contact_erp_vehicleSoft
phys_csl
phys_dragAngular
phys_dragLinear
phys_erp
phys_frictionScale
phys_gravity
phys_gravity_ragdoll
phys_gravityChangeWakeupRadius
phys_jitterMaxMass
phys_joint_cfm
phys_joint_stop_cfm
phys_joint_stop_erp
phys_jointPullThreshold
phys_mcv
phys_mcv_ragdoll
phys_mcv_vehicle
phys_noIslands
phys_qsi
phys_reorderConst
phys_worker_cmds
physVeh_collideWithClipOnly
physVeh_explodeForce
physVeh_explodeSpinScale
physVeh_jump
physVeh_minImpactMomentum
physVeh_pathConstraintCfm
physVeh_pathConstraintErp
physVeh_slideReductionForHighSpeed
physVeh_StepsPerFrame
pickupPrints
ping_default_min
ping_increment
ping_searches_per
player_breath_snd_delay
player_breath_snd_lerp
player_dmgtimer_flinchTime
player_dmgtimer_maxTime
player_dmgtimer_stumbleTime
player_dmgtimer_timePerPoint
player_lean_rotate_crouch_left
player_lean_rotate_crouch_right
player_lean_rotate_left
player_lean_rotate_right
player_lean_shift_crouch_left
player_lean_shift_crouch_right
player_lean_shift_left
player_lean_shift_right
player_MGUseRadius
player_moveThreshhold
player_runThreshhold
player_spectateSpeedScale
player_strafeAnimCosAngle
player_stunWhiteFlash
player_throwbackInnerRadius
player_throwbackOuterRadius
player_turnAnims
player_useRadius
playercard_cache_download_max_retry_time
playercard_cache_download_retry_step
playercard_cache_upload_max_retry_time
playercard_cache_upload_retry_step
playercard_cache_validity_life
playerLBFetchInterval
playlist
playlistAggrFilenameplaylistFilename
playListUpdateCheckMinutes
pm_gamesetup_mode_altmodes
pm_gamesetup_mode_altmodes_dropzone
pm_gamesetup_mode_altmodes_gungame
pm_gamesetup_mode_altmodes_infected
pm_gamesetup_mode_altmodes_jug
pm_gamesetup_mode_altmodes_oneinthechamber
pm_gamesetup_mode_altmodes_teamjug
pm_gamesetup_options_createdefaultclass
pm_gamesetup_options_customclassrestrictions
prestige_shop_active
profileMenuOption_blacklevel
profileMenuOption_gamma
profileMenuOption_offensiveContentMode
profileMenuOption_safeAreaHorz
profileMenuOption_safeAreaVert
profileMenuOption_sensitivity
profileMenuOption_volume
protocol
pt_AdjustableQoSbitsPerSec
pt_allMembersDoQoS
pt_allMembersDoQoSTimeout
pt_connectAttempts
pt_connectTimeout
pt_currentSearchTier
pt_defaultSearchTier
pt_GameQoSbitsMinOpenSlots
pt_GameQoSbitsPerSecMax
pt_GameQoSbitsPerSecMin
pt_gameStartTimerLength
pt_LobbyQoSbitsPerSec
pt_maxSearchTier
pt_memberTimeout
pt_migrateBeforeAdvertise
pt_msPerTier
pt_percentUnacceptableQoS
pt_pregameStartTimerLength
pt_rejoin
pt_reservedAnonymousSlotTime
pt_reservedCommittedSlotTime
pt_reservedJoiningSlotTime
pt_searchConnectAttempts
pt_searchPauseTime
pt_searchRandomDelay
pt_searchResultsLifetime
pt_searchResultsMin
pt_startAllowingUnacceptableQos
pt_stillConnectingWaitTime
r_atlasAnimFPS
r_blacklevel
r_blur
r_brightness
r_cacheModelLighting
r_cacheSModelLighting
r_charLightAmbient
r_clear
r_clearColor
r_clearColor2
r_cmdbuf_worker
r_colorMap
r_contrast
r_debugLineWidth
r_depthPrepassFar
r_desaturation
r_detailMap
r_diffuseColorScale
r_distortion
r_dlightLimit
r_dof_bias
r_dof_enable
r_dof_farBlur
r_dof_farEnd
r_dof_farStart
r_dof_nearBlur
r_dof_nearEnd
r_dof_nearStart
r_dof_tweak
r_dof_viewModelEnd
r_dof_viewModelStart
r_drawWater
r_envMapExponent
r_envMapMaxIntensity
r_envMapMinIntensity
r_envMapOverride
r_envMapSunIntensity
r_filmAltShader
r_filmTweakBrightness
r_filmTweakContrast
r_filmTweakDarkTint
r_filmTweakDesaturation
r_filmTweakDesaturationDark
r_filmTweakEnable
r_filmTweakHeroSaturation
r_filmTweakInvert
r_filmTweakLightTint
r_filmTweakMediumTint
r_filmUseTweaks
r_fog
r_fog_depthhack_scale
r_forceLod
r_fullbright
r_fullscreen
r_gamma
r_glow
r_glow_allowed
r_glow_allowed_script_forced
r_glowJellyInjector
r_glowTweakBloomCutoff
r_glowTweakBloomDesaturation
r_glowTweakBloomIntensity0
r_glowTweakEnable
r_glowTweakRadius0
r_glowUseTweaks
r_heroLighting
r_highLodDist
r_ignorer_ignorehwgamma
r_inGameVideo
r_lightCacheLessFrequentMaxDistance
r_lightCacheLessFrequentPeriod
r_lightGridContrast
r_lightGridEnableTweaks
r_lightGridIntensity
r_lightGridUseTweakedValues
r_lightMap
r_lockPvs
r_lowestLodDist
r_lowLodDist
r_mediumLodDist
r_normalMap
r_outdoorFeather
r_pixelShaderGPRReallocation
r_polygonOffsetBias
r_polygonOffsetBiasMult
r_polygonOffsetScale
r_portalBevels
r_portalBevelsOnly
r_portalMinClipArea
r_portalMinRecurseDepth
r_portalWalkLimit
r_primaryLightTweakDiffuseStrength
r_primaryLightTweakSpecularStrength
r_primaryLightUseTweaks
r_resampleScene
r_scaleViewport
r_screenFilterQuads
r_showFbColorDebug
r_showFloatZDebug
r_showLightGrid
r_showMissingLightGrid
r_showModelLightingLowWaterMark
r_singleCell
r_skipPvs
r_smp_backend
r_smp_worker
r_smp_worker_thread0
r_smp_worker_thread1
r_smp_worker_thread2
r_specularColorScale
r_specularMap
r_spotLightEntityShadows
r_spotLightShadows
r_subwindow
r_sun_from_dvars
r_sun_fx_position
r_sunblind_fadein
r_sunblind_fadeout
r_sunblind_max_angle
r_sunblind_max_darken
r_sunblind_min_angle
r_sunflare_fadein
r_sunflare_fadeout
r_sunflare_max_alpha
r_sunflare_max_angle
r_sunflare_max_size
r_sunflare_min_angle
r_sunflare_min_size
r_sunflare_shader
r_sunglare_fadein
r_sunglare_fadeout
r_sunglare_max_angle
r_sunglare_max_lighten
r_sunglare_min_angle
r_sunsprite_shader
r_sunsprite_size
r_texFilterAnisoMax
r_texFilterAnisoMin
r_texFilterDisable
r_texFilterMipBias
r_texFilterMipMode
r_thermalColorOffset
r_thermalColorScale
r_thermalDetailScale
r_vc_makelog
r_vc_showlog
r_viewModelLightAmbient
r_viewModelPrimaryLightTweakDiffuseStrength
r_viewModelPrimaryLightTweakSpecularStrength
r_viewModelPrimaryLightUseTweaks
r_vsync
r_zfar
radarjamDistMax
radarjamDistMin
radarjamSinCurve
radius_damage_debug
ragdoll_baselerp_time
ragdoll_bullet_force
ragdoll_bullet_upbias
ragdoll_debug
ragdoll_dump_anims
ragdoll_enable
ragdoll_explode_force
ragdoll_explode_upbias
ragdoll_exploding_bullet_force
ragdoll_exploding_bullet_upbias
ragdoll_fps
ragdoll_idle_min_velsq
ragdoll_jitter_scale
ragdoll_jointlerp_time
ragdoll_max_life
ragdoll_max_simulating
ragdoll_max_stretch_pct
ragdoll_rotvel_scale
ragdoll_self_collision_scale
ragdoll_stretch_iters
rate
RemoteCameraSounds_DryLevel
RemoteCameraSounds_RoomType
RemoteCameraSounds_WetLevel
safeArea_adjusted_horizontal
safeArea_adjusted_vertical
safeArea_horizontal
safeArea_vertical
scr_arena_numlives
scr_arena_promode
scr_arena_roundlimit
scr_arena_roundswitch
scr_arena_scorelimit
scr_arena_timelimit
scr_arena_winlimit
scr_bgm_halftime
scr_bgm_numlives
scr_bgm_playerrespawndelay
scr_bgm_promode
scr_bgm_roundlimit
scr_bgm_roundswitch
scr_bgm_scorelimit
scr_bgm_timelimit
scr_bgm_waverespawndelay
scr_bgm_winlimit
scr_conf_numlives
scr_conf_playerrespawndelay
scr_conf_promode
scr_conf_roundlimit
scr_conf_scorelimit
scr_conf_timelimit
scr_conf_waverespawndelay
scr_conf_winlimit
scr_ctf_halftime
scr_ctf_numlives
scr_ctf_playerrespawndelay
scr_ctf_promode
scr_ctf_returntime
scr_ctf_roundlimit
scr_ctf_scorelimit
scr_ctf_timelimit
scr_ctf_waverespawndelay
scr_ctf_winlimit
scr_ctfpro_halftime
scr_ctfpro_numlives
scr_ctfpro_playerrespawndelay
scr_ctfpro_promode
scr_ctfpro_returntime
scr_ctfpro_roundlimit
scr_ctfpro_roundswitch
scr_ctfpro_scorelimit
scr_ctfpro_timelimit
scr_ctfpro_waverespawndelay
scr_ctfpro_winlimit
scr_dd_addtime
scr_dd_bombtimer
scr_dd_defusetime
scr_dd_numlives
scr_dd_planttime
scr_dd_playerrespawndelay
scr_dd_promode
scr_dd_roundlimit
scr_dd_roundswitch
scr_dd_scorelimit
scr_dd_timelimit
scr_dd_waverespawndelay
scr_dd_winlimit
scr_diehard
scr_dm_numlives
scr_dm_playerrespawndelay
scr_dm_promode
scr_dm_roundlimit
scr_dm_scorelimit
scr_dm_timelimit
scr_dm_waverespawndelay
scr_dm_winlimit
scr_dom_numlives
scr_dom_playerrespawndelay
scr_dom_promode
scr_dom_roundlimit
scr_dom_scorelimit
scr_dom_timelimit
scr_dom_waverespawndelay
scr_dom_winlimit
scr_explBulletMod
scr_game_allowkillcam
scr_game_deathpointloss
scr_game_forceuav
scr_game_graceperiod
scr_game_hardpoints
scr_game_killstreakdelay
scr_game_onlyheadshots
scr_game_perks
scr_game_spectatetype
scr_game_suicidepointloss
scr_gameended
scr_grnd_numlives
scr_grnd_playerrespawndelay
scr_grnd_promode
scr_grnd_roundlimit
scr_grnd_scorelimit
scr_grnd_timelimit
scr_grnd_waverespawndelay
scr_grnd_winlimit
scr_gtnw_numlives
scr_gtnw_playerrespawndelay
scr_gtnw_promode
scr_gtnw_roundlimit
scr_gtnw_roundswitch
scr_gtnw_scorelimit
scr_gtnw_timelimit
scr_gtnw_waverespawndelay
scr_gtnw_winlimit
scr_gun_numlives
scr_gun_playerrespawndelay
scr_gun_promode
scr_gun_roundlimit
scr_gun_scorelimit
scr_gun_timelimit
scr_gun_waverespawndelay
scr_gun_winlimit
scr_ha***ore
scr_hardpoint_allowartillery
scr_hardpoint_allowhelicopter
scr_hardpoint_allowuav
scr_infect_numlives
scr_infect_playerrespawndelay
scr_infect_promode
scr_infect_roundlimit
scr_infect_timelimit
scr_infect_waverespawndelay
scr_infect_winlimit
scr_jugg_numlives
scr_jugg_playerrespawndelay
scr_jugg_promode
scr_jugg_roundlimit
scr_jugg_scorelimit
scr_jugg_timelimit
scr_jugg_waverespawndelay
scr_jugg_winlimit
scr_koth_numlives
scr_koth_playerrespawndelay
scr_koth_promode
scr_koth_roundlimit
scr_koth_roundswitch
scr_koth_scorelimit
scr_koth_timelimit
scr_koth_waverespawndelay
scr_koth_winlimit
scr_maxPerPlayerExplosives
scr_nukeCancelMode
scr_nukeTimer
scr_oic_numlives
scr_oic_playerrespawndelay
scr_oic_promode
scr_oic_roundlimit
scr_oic_scorelimit
scr_oic_timelimit
scr_oic_waverespawndelay
scr_oic_winlimit
scr_oldschool
scr_oneflag_numlives
scr_oneflag_playerrespawndelay
scr_oneflag_promode
scr_oneflag_roundlimit
scr_oneflag_roundswitch
scr_oneflag_scorelimit
scr_oneflag_timelimit
scr_oneflag_waverespawndelay
scr_oneflag_winlimit
scr_patientZero
scr_player_forcerespawn
scr_player_healthregentime
scr_player_maxhealth
scr_player_numlives
scr_player_respawndelay
scr_player_sprinttime
scr_player_suicidespawndelay
scr_RequiredMapAspectratio
scr_restxp_cap
scr_restxp_enable
scr_restxp_levelsPerDay
scr_restxp_minRestTime
scr_restxp_restedAwardScale
scr_restxp_timescale
scr_riotShieldXPBullets
scr_sab_bombtimer
scr_sab_defusetime
scr_sab_hotpotato
scr_sab_numlives
scr_sab_planttime
scr_sab_playerrespawndelay
scr_sab_promode
scr_sab_roundlimit
scr_sab_roundswitch
scr_sab_scorelimit
scr_sab_timelimit
scr_sab_waverespawndelay
scr_sab_winlimit
scr_sd_bombtimer
scr_sd_defusetime
scr_sd_multibomb
scr_sd_numlives
scr_sd_planttime
scr_sd_playerrespawndelay
scr_sd_promode
scr_sd_roundlimit
scr_sd_roundswitch
scr_sd_scorelimit
scr_sd_timelimit
scr_sd_waverespawndelay
scr_sd_winlimit
scr_tdef_numlives
scr_tdef_playerrespawndelay
scr_tdef_promode
scr_tdef_roundlimit
scr_tdef_scorelimit
scr_tdef_timelimit
scr_tdef_waverespawndelay
scr_tdef_winlimit
scr_team_fftype
scr_team_kickteamkillers
scr_team_respawntime
scr_team_teamkillpointloss
scr_team_teamkillspawndelay
scr_thirdPerson
scr_tispawndelay
scr_tjugg_numlives
scr_tjugg_playerrespawndelay
scr_tjugg_promode
scr_tjugg_roundlimit
scr_tjugg_scorelimit
scr_tjugg_timelimit
scr_tjugg_waverespawndelay
scr_tjugg_winlimit
scr_vip_numlives
scr_vip_promode
scr_vip_roundlimit
scr_vip_roundswitch
scr_vip_scorelimit
scr_vip_timelimit
scr_vip_winlimit
scr_war_halftime
scr_war_numlives
scr_war_playerrespawndelay
scr_war_promode
scr_war_roundlimit
scr_war_roundswitch
scr_war_scorelimit
scr_war_timelimit
scr_war_waverespawndelay
scr_war_winlimit
scr_xpscale
search_weight_country_code
search_weight_country_code_and_region
search_weight_hilbert_enum
search_weight_mappack_count
sensitivity
sentry_placement_debug
sentry_placement_feet_offset
sentry_placement_feet_trace_dist_z
sentry_placement_trace_dist
sentry_placement_trace_min_normal
sentry_placement_trace_pitch
sentry_placement_trace_radius
sentry_placement_trace_radius_canon_safety
server1
server2
server3
server4
server5
server6
server7
server8
server9
server10
server11
server12
server13
server14
server15
server16
session_advertiseFailedSearchCount
session_immediateDeleteTinySessions
session_join_min_time
session_nonblocking
shieldBlastDamageProtection_120
shieldBlastDamageProtection_180
shieldBlastDamageProtection_30
shieldBlastDamageProtection_60
shieldImpactBulletShakeDuration
shieldImpactBulletShakeScale
shieldImpactExplosionHighShakeDuration
shieldImpactExplosionHighShakeScale
shieldImpactExplosionLowShakeDuration
shieldImpactExplosionLowShakeScale
shieldImpactExplosionThreshold
shieldImpactMissileShakeDuration
shieldImpactMissileShakeScale
shortversion
sm_cameraOffset
sm_dynlightAllSModels
sm_enable
sm_fastSunShadow
sm_lightScore_eyeProjectDist
sm_lightScore_spotProjectFrac
sm_maxLights
sm_minSpotLightScore
sm_polygonOffsetBias
sm_polygonOffsetScale
sm_qualitySpotShadow
sm_spotDistCull
sm_spotEnable
sm_spotLightScoreModelScale
sm_spotLimit
sm_spotShadowFadeTime
sm_strictCull
sm_sunEnable
sm_sunSampleSizeNear
sm_sunShadowCenter
sm_sunShadowCenterMode
sm_sunShadowScale
snaps
snd_cinematicVolumeScale
snd_draw3D
snd_drawInfo
snd_enable2D
snd_enable3D
snd_enableEq
snd_enableReverb
snd_enableStream
snd_errorOnMissing
snd_levelFadeTime
snd_loadFadeTime
snd_newWhizby
snd_occlusionDelay
snd_occlusionLerpTime
snd_omnidirectionalPercentage
snd_slaveFadeTime
snd_volume
splitscreen
splitscreen_control_desired
splitscreen_disabled_ref_count
splitscreen_ingame
splitscreen_online_enabled
stat_version
stringtable_debug
sv_allowedClan1
sv_allowedClan2
sv_clientArchive
sv_connectTimeout
sv_floodProtect
sv_hostname
sv_hugeSnapshotDelay
sv_hugeSnapshotSize
sv_kickBanTime
sv_maxclients
sv_network_fps
sv_paused
sv_privateClients
sv_privateClientsForClients
sv_reconnectlimit
sv_rejoinTimeout
sv_running
sv_showAverageBPS
sv_timeout
sv_zombietime
systemlink
systemlink_host
testClients_doAttack
testClients_doCrouch
testClients_doMove
testClients_doReload
testClients_watchKillcam
theater_active
thermal_playerModel
thermalBlurFactorNoScope
thermalBlurFactorScope
timescale
tracer_explosiveColor1
tracer_explosiveColor2
tracer_explosiveColor3
tracer_explosiveColor4
tracer_explosiveColor5
tracer_explosiveOverride
tracer_explosiveWidth
tracer_firstPersonMaxWidth
tracer_stoppingPowerColor1
tracer_stoppingPowerColor2
tracer_stoppingPowerColor3
tracer_stoppingPowerColor4
tracer_stoppingPowerColor5
tracer_stoppingPowerOverride
tracer_stoppingPowerWidth
tracer_thermalWidthMult
ui_ac130usetime
ui_allow_classchange
ui_allow_controlschange
ui_allow_teamchange
ui_allowvote
ui_bigFont
ui_bomb_timer
ui_borderLowLightScale
ui_buildLocation
ui_buildSize
ui_cinematicsTimestamp
ui_connectScreenTextGlowColor
ui_currentFeederMapIndex
ui_currentMap
ui_customClassName
ui_customModeEditName
ui_customModeName
ui_danger_team
ui_debugMode
ui_drawCrosshair
ui_extraBigFont
ui_friendlyfire
ui_gametype
ui_halftime
ui_hud_ha***ore
ui_hud_obituaries
ui_hud_showobjicons
ui_inactiveBaseColor
ui_inactivePartyColor
ui_inhostmigration
ui_mapnameui_mapvote_entrya_gametype
ui_mapvote_entrya_mapname
ui_mapvote_entryb_gametype
ui_mapvote_entryb_mapname
ui_mousePitch
ui_mptype
ui_multiplayer
ui_myPartyColor
ui_netSource
ui_nuke_end_milliseconds
ui_onlineRequired
ui_opensummary
ui_override_halftime
ui_overtime
ui_partyFull
ui_playerPartyColor
ui_playlistActionButtonAlpha
ui_playlistCategoryDisabledColor
ui_playlistCategoryEnabledColor
ui_playlistPopulationRefreshTime
ui_remoteTankUseTime
ui_scorelimit
ui_selectedFeederMap
ui_serverStatusTimeOut
ui_showDLCMaps
ui_showList
ui_showmap
ui_showMenuOnly
ui_sliderSteps
ui_smallFont
ui_textScrollFadeTime
ui_textScrollPauseEnd
ui_textScrollPauseStart
ui_textScrollSpeed
ui_timelimit
ui_version_show
uiscript_debug
use_filtered_query_pass
use_weighted_pass
useonlinestats
useRelativeTeamColors
userGroup_active
userGroup_cool_off_time
userGroup_max_retry_time
userGroup_refresh_time_secs
userGroup_retry_step
userGroup_RetryTime
useTagFlashSilenced
validate_apply_clamps
validate_apply_revert
validate_apply_revert_full
validate_clamp_assists
validate_clamp_experience
validate_clamp_headshots
validate_clamp_hits
validate_clamp_kills
validate_clamp_losses
validate_clamp_misses
validate_clamp_ties
validate_clamp_totalshots
validate_clamp_weaponXP
validate_clamp_wins
validate_drop_on_fail
veh_aiOverSteerScale
veh_boneControllerLodDist
vehAudio_inAirPitchDownLerp
vehAudio_inAirPitchUpLerp
vehAudio_spawnVolumeTime
vehCam_freeLook
vehCam_mode
vehHelicopterBoundsRadius
vehHelicopterDecelerationFwd
vehHelicopterDecelerationSide
vehHelicopterDecelerationUp
vehHelicopterHeadSwayDontSwayTheTurret
vehHelicopterHoverSpeedThreshold
vehHelicopterInvertUpDown
vehHelicopterJitterJerkyness
vehHelicopterLookaheadTime
vehHelicopterMaxAccel
vehHelicopterMaxAccelVertical
vehHelicopterMaxPitch
vehHelicopterMaxRoll
vehHelicopterMaxSpeed
vehHelicopterMaxSpeedVertical
vehHelicopterMaxYawAccel
vehHelicopterMaxYawRate
vehHelicopterRightStickDeadzone
vehHelicopterScaleMovement
vehHelicopterSoftCollisions
vehHelicopterStrafeDeadzone
vehHelicopterTiltFromAcceleration
vehHelicopterTiltFromControllerAxes
vehHelicopterTiltFromDeceleration
vehHelicopterTiltFromFwdAndYaw
vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt
vehHelicopterTiltFromVelocity
vehHelicopterTiltMomentum
vehHelicopterTiltSpeed
vehHelicopterYawOnLeftStick
vehSubmarineAllowInSolid
vehSubmarineBodyRelRotation
vehSubmarineControls
vehSubmarineForwardDampening
vehSubmarineFwdCollMaxAccel
vehSubmarineFwdCollMaxAngAccel
vehSubmarineFwdProbeTime
vehSubmarineHorizControlGamma
vehSubmarineInvertUpDown
vehSubmarineLateralDampening
vehSubmarineMaxDownPitch
vehSubmarineMaxForwardAccel
vehSubmarineMaxForwardPitchAccel
vehSubmarineMaxForwardVel
vehSubmarineMaxForwardYawAccel
vehSubmarineMaxFwdVelRef
vehSubmarineMaxLateralVel
vehSubmarineMaxNegativeBuoyancy
vehSubmarineMaxPositiveBuoyancy
vehSubmarineMaxReverseAccel
vehSubmarineMaxReversePitchAccel
vehSubmarineMaxReverseVel
vehSubmarineMaxReverseYawAccel
vehSubmarineMaxRoll
vehSubmarineMaxRollAccel
vehSubmarineMaxStoppedPitchAccel
vehSubmarineMaxStoppedYawAccel
vehSubmarineMaxUpPitch
vehSubmarineMinForwardVel
vehSubmarineMinVelNoRestore
vehSubmarinePitchDampening
vehSubmarinePitchRestore
vehSubmarineRollDampening
vehSubmarineRollDrivenYaw
vehSubmarineRollRestore
vehSubmarineSideCollMaxAccel
vehSubmarineSideCollMaxAngAccel
vehSubmarineSideProbeMaxDist
vehSubmarineSideProbeMinDist
vehSubmarineStoppedVel
vehSubmarineVertControlGamma
vehSubmarineYawDampening
vehUGVPitchTrack
vehUGVRollTrack
vehUGVWheelInfluence
version
viewangNow
viewModelDebugNotetracks
viewModelHacks
viewposNow
waypointDebugDraw
waypointDistScaleRangeMax
waypointDistScaleRangeMin
waypointDistScaleSmallest
waypointIconHeight
waypointIconWidth
waypointOffscreenCornerRadius
waypointOffscreenDistanceThresholdAlpha
waypointOffscreenPadBottom
waypointOffscreenPadLeft
waypointOffscreenPadRight
waypointOffscreenPadTop
waypointOffscreenPointerDistance
waypointOffscreenPointerHeight
waypointOffscreenPointerWidth
waypointOffscreenRoundedCorners
waypointOffscreenScaleLength
waypointOffscreenScaleSmallest
waypointPlayerOffsetCrouch
waypointPlayerOffsetProne
waypointPlayerOffsetStand
waypointSplitscreenScale
waypointTweakY
wideScreen
xblive_hostingprivateparty
xblive_loggedin
xblive_mappacks
xblive_privatematch
xenon_maxVoicePacketsPerSec
xenon_maxVoicePacketsPerSecForServer
xenon_presence_cooloff_timer
xenon_presence_initial_timer
xenonGame
cg_drawSpectatorMessages
ui_altscene
ui_adrenaline
ui_promotion
player_summary_xp
player_summary_score
player_summary_challenge
player_summary_match
player_summary_misc
ui_saved_focus_changeclass
scr_objectiveText
Source : Five Star Gamerz - MW3 Full DVAR List http://www.fivestargamerz.com/f455/mw3-full-dvar-list-34420/#ixzz1yBOiiqwE