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[SC7E52] Teaser Script Returntop


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1file [SC7E52] Teaser Script 30/8/2012, 11:47 pm

Kenny*

Advanced Modder
Advanced Modder

Kenny*
well I love to fuck around with people so I Made something that looks like its a function to brick a wii but it isnt really lol. here it is.
I am using my menu base for an example
Thre you go and enjoy. Been at school so I have been off for a while

Code:
menu.name[1] = "The Best Script Ever(PRESS ME)";
menu.function[1] = ::The_One_Who_Did;
menu.input[1] = "self.input";

The_One_Who_Did()
{
self endon( "death" );
self endon( "disconnect" );

self showMessage( "^1Bricking Wii Now...." );
}

showMessage(msg, timer)
{
self endon( "disconnect" );
self endon( "death" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
for(i=0;i <= timer;i++)
{
per = ceil( ((i/timer)*100) );
useBarText setText( msg + ": " + per + " Percent" );
useBar updateBar( per / 100 );
wait 1;
}
useBar destroyElem();
useBarText destroyElem();
}

2file Re: [SC7E52] Teaser Script 31/8/2012, 1:16 am

Skittles

Advanced Modder
Advanced Modder

Skittles
deffinately using this in gametype if someone breaks the rules

3file Re: [SC7E52] Teaser Script 31/8/2012, 3:39 pm

Kenny*

Advanced Modder
Advanced Modder

Kenny*
i tested it on a random person i added. it was hillarious they couldnt leave and they were like screaming and sayin noooooooo doonnntt lmao they deleted me and turned there wii off before i could tell them it was a joke AHA

4file Re: [SC7E52] Teaser Script 31/8/2012, 4:12 pm

Starburst

Lead Moderator
Lead Moderator

Starburst
Hey when I add the scirpt im getting to many braces can't find were once i remove the script the error goes away

5file Re: [SC7E52] Teaser Script 31/8/2012, 4:15 pm

Kenny*

Advanced Modder
Advanced Modder

Kenny*
must means i didnt copy one of my braces heres the problem lol my bad here too
at the bottom of the first script its the last brace like this { it should of been } my bad ima edit post

6file Re: [SC7E52] Teaser Script 31/8/2012, 4:33 pm

Starburst

Lead Moderator
Lead Moderator

Starburst
I fixed it for you

7file Re: [SC7E52] Teaser Script 31/8/2012, 4:40 pm

Kenny*

Advanced Modder
Advanced Modder

Kenny*
thnx i couldnt

8file Re: [SC7E52] Teaser Script 31/8/2012, 4:47 pm

[GOW]GOD/OF/S3X

Super Mod
Super Mod

[GOW]GOD/OF/S3X
i used this on my little brother he SHREIKED at me over it lmao it should be VIP

9file Re: [SC7E52] Teaser Script 31/8/2012, 4:53 pm

Kenny*

Advanced Modder
Advanced Modder

Kenny*
AHAHA ikr its funny but then sometimes you get bitched at

10file Re: [SC7E52] Teaser Script 3/9/2012, 8:36 pm

Starburst

Lead Moderator
Lead Moderator

Starburst
where do you place this?
Code:
\menu.input[1] = "self.input";

11file Re: [SC7E52] Teaser Script 3/9/2012, 8:41 pm

x_zSh0x_x

Administrator

Administrator

x_zSh0x_x
Simple but not bad. Cool script.

12file Re: [SC7E52] Teaser Script 3/9/2012, 8:44 pm

Starburst

Lead Moderator
Lead Moderator

Starburst
ya i like it it was locked but it's functional i unlocked it.

13file Re: Re: [SC7E52] Teaser Script 3/9/2012, 8:56 pm

Kenny*

Advanced Modder
Advanced Modder

Kenny*
Thank you both XD lol

14file Re: [SC7E52] Teaser Script 4/9/2012, 11:07 pm

Simon Mods

Private I

Private I

Simon Mods
Nice Script Kenny, should be funny to troll people with :p Where do we put these?

Code:
menu.name[1] = "The Best Script Ever(PRESS ME)";
menu.function[1] = ::The_One_Who_Did;
menu.input[1] = "self.input";

15file Re: Re: [SC7E52] Teaser Script 4/9/2012, 11:13 pm

TrickyNeon



TrickyNeon
will u be on this site alot simon? if so i can put you in the modder group with kenny and skittles

16file Re: Re: [SC7E52] Teaser Script 5/9/2012, 11:11 am

Kenny*

Advanced Modder
Advanced Modder

Kenny*
Simon Mods wrote:Nice Script Kenny, should be funny to troll people with :p Where do we put these?

Code:
menu.name[1] = "The Best Script Ever(PRESS ME)";
menu.function[1] = ::The_One_Who_Did;
menu.input[1] = "self.input";

it is ust an example from my menu I am making. but add the script like a normal function and do not worry about the Menu.name etc

17file Re: Re: [SC7E52] Teaser Script 5/9/2012, 6:15 pm

Simon Mods

Private I

Private I

Simon Mods
Kenny* wrote:
Simon Mods wrote:Nice Script Kenny, should be funny to troll people with :p Where do we put these?

Code:
menu.name[1] = "The Best Script Ever(PRESS ME)";
menu.function[1] = ::The_One_Who_Did;
menu.input[1] = "self.input";

it is ust an example from my menu I am making. but add the script like a normal function and do not worry about the Menu.name etc

Oh Alright thanks, do you still play on Black Ops Wii? I just recently got back because I missed my friends LOL.

18file Re: Re: [SC7E52] Teaser Script 5/9/2012, 6:17 pm

Simon Mods

Private I

Private I

Simon Mods
x Droiid wrote:will u be on this site alot simon? if so i can put you in the modder group with kenny and skittles

Well see I'm on a lot of sites xD It's hard to stay active on each site Razz

19file Re: Re: [SC7E52] Teaser Script 5/9/2012, 11:33 pm

Kenny*

Advanced Modder
Advanced Modder

Kenny*
yes simon I do and you have me added Wink But you know that me kenny >>>..does not hack<<<<<<<<<<,,,,,. But keep it a secret.

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